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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/SettingsTeamDropdown.cs
2020-08-01 10:11:34 +03:00

57 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class SettingsTeamDropdown : SettingsDropdown<TournamentTeam>
{
public SettingsTeamDropdown(BindableList<TournamentTeam> teams)
{
foreach (var t in teams.Prepend(new TournamentTeam()))
add(t);
teams.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TournamentTeam>().ForEach(add);
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TournamentTeam>().ForEach(i => Control.RemoveDropdownItem(i));
break;
}
};
}
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
private void add(TournamentTeam team)
{
Control.AddDropdownItem(team);
boundReference(team.FullName).BindValueChanged(_ =>
{
Control.RemoveDropdownItem(team);
Control.AddDropdownItem(team);
});
}
}
}