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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
2019-06-17 22:44:28 +07:00

161 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer, IHasCustomTooltip
{
private readonly RulesetInfo ruleset;
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, Boolean shouldShowTooltip = false)
: base(beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
TooltipText = shouldShowTooltip ? $"{beatmap.Version}${beatmap.StarDifficulty.ToString("0.##")}" : String.Empty;
Size = new Vector2(20);
}
public string TooltipText { get; set; }
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip(AccentColour);
public class DifficultyIconTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText difficultyName, starRating;
private readonly Box background;
public string TooltipText { get; set; }
public DifficultyIconTooltip(Color4 accentColour)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
starRating = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
Colour = accentColour
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Left = 4 },
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
Colour = accentColour,
},
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreyCarmineDark;
}
public void Refresh()
{
var info = TooltipText.Split('$');
difficultyName.Text = info[0];
starRating.Text = info[1];
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.84f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.08f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
},
},
new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
}
};
}
}
}