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osu-lazer/osu.Game.Rulesets.Osu/Difficulty
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Preprocessing Use compound assignment. 2019-11-12 19:53:50 +08:00
Skills Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
OsuDifficultyAttributes.cs Port StanR's dynamic SO pp changes 2020-12-08 22:09:48 +09:00
OsuDifficultyCalculator.cs Add a list of mods to Skill class 2021-02-20 20:37:44 +11:00
OsuPerformanceCalculator.cs Revert overlooked AR<8 speed buff 2021-01-13 17:59:29 +01:00