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osu-lazer/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs
Dean Herbert 08040adfad Expose Current bindable in LabelledComponents
Adds a `LabelledDrawable` class for usages where bindables are not present.
2019-10-28 16:24:28 +09:00

50 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class LabelledTextBox : LabelledComponent<OsuTextBox, string>
{
public event TextBox.OnCommitHandler OnCommit;
public LabelledTextBox()
: base(false)
{
}
public bool ReadOnly
{
set => Component.ReadOnly = value;
}
public string PlaceholderText
{
set => Component.PlaceholderText = value;
}
public string Text
{
set => Component.Text = value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Component.BorderColour = colours.Blue;
}
protected override OsuTextBox CreateComponent() => new OsuTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
}.With(t => t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText));
}
}