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osu-lazer/osu.Game/Overlays/Options.cs
Thomas Müller fec127eb8c Merge branch 'master' of github.com:ppy/osu into unified_shader
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options.cs
2016-10-16 15:17:24 +02:00

63 lines
1.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Overlays
{
public class Options : OverlayContainer
{
private const float width = 300;
public override void Load(BaseGame game)
{
base.Load(game);
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Y;
Size = new Vector2(width, 1);
Position = new Vector2(-width, 0);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
}
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
switch (args.Key)
{
case Key.Escape:
if (State == Visibility.Hidden) return false;
State = Visibility.Hidden;
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
MoveToX(0, 300, EasingTypes.Out);
}
protected override void PopOut()
{
MoveToX(-width, 300, EasingTypes.Out);
}
}
}