1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00
osu-lazer/osu.Game/Overlays/ChatConsole.cs
Thomas Müller 68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00

152 lines
4.4 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Online.Chat.Display;
namespace osu.Game.Overlays
{
public class ChatConsole : OverlayContainer
{
private ChannelDisplay channelDisplay;
private ScheduledDelegate messageRequest;
private Container content;
protected override Container Content => content;
private APIAccess api;
public ChatConsole(APIAccess api)
{
this.api = api;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 300);
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddInternal(new Drawable[]
{
new Box
{
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f),
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
public override void Load(BaseGame game)
{
base.Load(game);
initializeChannels();
}
private long? lastMessageId;
private List<Channel> careChannels;
private void initializeChannels()
{
careChannels = new List<Channel>();
//if (api.State != APIAccess.APIState.Online)
// return;
SpriteText loading;
Add(loading = new SpriteText
{
Text = @"Loading available channels...",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 40,
});
messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels)
{
Scheduler.Add(delegate
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#osu"));
});
//addChannel(channels.Find(c => c.Name == @"#lobby"));
//addChannel(channels.Find(c => c.Name == @"#english"));
messageRequest = Scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
};
api.Queue(req);
}
private void addChannel(Channel channel)
{
Add(channelDisplay = new ChannelDisplay(channel));
careChannels.Add(channel);
}
private GetMessagesRequest fetchReq;
public void FetchNewMessages(APIAccess api)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
foreach (Message m in messages)
{
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
}
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
Debug.Write("success!");
fetchReq = null;
};
fetchReq.Failure += delegate
{
Debug.Write("failure!");
fetchReq = null;
};
api.Queue(fetchReq);
}
private const int transition_length = 500;
protected override void PopIn()
{
MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToY(-DrawSize.Y, transition_length, EasingTypes.InQuint);
FadeOut(transition_length, EasingTypes.InQuint);
}
}
}