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187 lines
5.9 KiB
C#
187 lines
5.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
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{
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public class SliderPlacementMask : PlacementMask
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{
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public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
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private Container<SliderControlPoint> controlPointContainer;
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private readonly List<Segment> segments = new List<Segment>();
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private Vector2 cursor;
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private PlacementState state;
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public SliderPlacementMask()
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: base(new Objects.Slider())
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{
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RelativeSizeAxes = Axes.Both;
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segments.Add(new Segment(Vector2.Zero));
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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new SliderBodyPiece(HitObject),
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new SliderCirclePiece(HitObject, SliderPosition.Start),
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new SliderCirclePiece(HitObject, SliderPosition.End),
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controlPointContainer = new Container<SliderControlPoint> { RelativeSizeAxes = Axes.Both }
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};
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setState(PlacementState.Initial);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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switch (state)
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{
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case PlacementState.Initial:
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HitObject.Position = e.MousePosition;
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return true;
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case PlacementState.Body:
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cursor = e.MousePosition - HitObject.Position;
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controlPointContainer.Last().NextPoint = e.MousePosition;
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return true;
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}
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return false;
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}
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protected override bool OnClick(ClickEvent e)
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{
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switch (state)
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{
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case PlacementState.Initial:
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beginCurve();
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break;
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case PlacementState.Body:
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switch (e.Button)
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{
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case MouseButton.Left:
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segments.Last().ControlPoints.Add(cursor);
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break;
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}
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break;
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}
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controlPointContainer.Add(new SliderControlPoint { Position = e.MousePosition });
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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if (state == PlacementState.Body && e.Button == MouseButton.Right)
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endCurve();
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return base.OnMouseUp(e);
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}
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protected override bool OnDoubleClick(DoubleClickEvent e)
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{
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segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
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controlPointContainer.Last().SegmentSeparator = true;
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return true;
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}
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private void beginCurve()
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{
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BeginPlacement();
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HitObject.StartTime = EditorClock.CurrentTime;
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setState(PlacementState.Body);
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}
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private void endCurve()
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{
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HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
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HitObject.CurveType = HitObject.ControlPoints.Length > 2 ? CurveType.Bezier : CurveType.Linear;
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HitObject.Distance = segments.Sum(s => s.Distance);
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EndPlacement();
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}
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protected override void Update()
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{
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base.Update();
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for (int i = 0; i < segments.Count; i++)
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segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null);
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HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
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HitObject.CurveType = HitObject.ControlPoints.Length > 2 ? CurveType.Bezier : CurveType.Linear;
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HitObject.Distance = segments.Sum(s => s.Distance);
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}
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private void setState(PlacementState newState)
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{
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state = newState;
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}
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private enum PlacementState
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{
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Initial,
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Body,
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}
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private class Segment
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{
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public float Distance { get; private set; }
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public readonly List<Vector2> ControlPoints = new List<Vector2>();
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public Segment(Vector2 offset)
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{
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ControlPoints.Add(offset);
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}
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public void Calculate(Vector2? cursor = null)
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{
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Span<Vector2> allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)];
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for (int i = 0; i < ControlPoints.Count; i++)
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allControlPoints[i] = ControlPoints[i];
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if (cursor.HasValue)
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allControlPoints[allControlPoints.Length - 1] = cursor.Value;
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List<Vector2> result;
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switch (allControlPoints.Length)
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{
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case 1:
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case 2:
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result = new LinearApproximator(allControlPoints).CreateLinear();
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break;
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default:
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result = new BezierApproximator(allControlPoints).CreateBezier();
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break;
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}
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Distance = 0;
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for (int i = 0; i < result.Count - 1; i++)
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Distance += Vector2.Distance(result[i], result[i + 1]);
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}
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}
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}
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}
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