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130 lines
4.3 KiB
C#
130 lines
4.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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[Ignore("getting CI working")]
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internal class TestCaseHitObjects : OsuTestCase
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{
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private FramedClock framedClock;
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private bool auto;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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var rateAdjustClock = new StopwatchClock(true);
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framedClock = new FramedClock(rateAdjustClock);
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AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
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AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
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AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
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AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
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AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
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framedClock.ProcessFrame();
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var clockAdjustContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = framedClock,
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Children = new[]
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{
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playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
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approachContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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};
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Add(clockAdjustContainer);
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}
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private HitObjectType mode = HitObjectType.Slider;
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private Container playfieldContainer;
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private Container approachContainer;
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private void loadHitobjects(HitObjectType mode)
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{
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this.mode = mode;
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switch (mode)
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{
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case HitObjectType.Circle:
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const int count = 10;
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for (int i = 0; i < count; i++)
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{
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var h = new HitCircle
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{
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StartTime = framedClock.CurrentTime + 600 + i * 80,
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Position = new Vector2((i - count / 2) * 14),
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};
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add(new DrawableHitCircle(h));
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}
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break;
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case HitObjectType.Slider:
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add(new DrawableSlider(new Slider
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{
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StartTime = framedClock.CurrentTime + 600,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(400, 0),
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},
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Distance = 400,
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Position = new Vector2(-200, 0),
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Velocity = 1,
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TickDistance = 100,
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}));
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break;
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case HitObjectType.Spinner:
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add(new DrawableSpinner(new Spinner
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{
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StartTime = framedClock.CurrentTime + 600,
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EndTime = framedClock.CurrentTime + 1600,
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Position = new Vector2(0, 0),
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}));
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break;
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}
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}
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private int depth;
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private void add(DrawableOsuHitObject h)
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{
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h.Anchor = Anchor.Centre;
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h.Depth = depth++;
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if (auto)
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h.State.Value = ArmedState.Hit;
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playfieldContainer.Add(h);
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var proxyable = h as IDrawableHitObjectWithProxiedApproach;
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if (proxyable != null)
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approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
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}
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private enum HitObjectType
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{
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Circle,
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Slider,
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Spinner
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}
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}
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}
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