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osu-lazer/osu.Game/Overlays/Profile/Header/Components/DrawableBadge.cs
2022-06-17 16:37:17 +09:00

51 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
[LongRunningLoad]
public class DrawableBadge : CompositeDrawable, IHasTooltip
{
public static readonly Vector2 DRAWABLE_BADGE_SIZE = new Vector2(86, 40);
private readonly Badge badge;
public DrawableBadge(Badge badge)
{
this.badge = badge;
Size = DRAWABLE_BADGE_SIZE;
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
InternalChild = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(badge.ImageUrl),
};
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild.FadeInFromZero(200);
}
public LocalisableString TooltipText => badge.Description;
}
}