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Files
osu-lazer/osu.Game.Tournament.Tests/NonVisual/IPCLocationTest.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

53 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Legacy;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.IPC;
namespace osu.Game.Tournament.Tests.NonVisual
{
[TestFixture]
public class IPCLocationTest : TournamentHostTest
{
[Test]
public void CheckIPCLocation()
{
// don't use clean run because files are being written before osu! launches.
using (var host = new TestRunHeadlessGameHost(nameof(CheckIPCLocation)))
{
string basePath = Path.Combine(host.UserStoragePaths.First(), nameof(CheckIPCLocation));
// Set up a fake IPC client for the IPC Storage to switch to.
string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
Directory.CreateDirectory(testStableInstallDirectory);
string ipcFile = Path.Combine(testStableInstallDirectory, "ipc.txt");
File.WriteAllText(ipcFile, string.Empty);
try
{
var osu = LoadTournament(host);
TournamentStorage storage = (TournamentStorage)osu.Dependencies.Get<Storage>();
FileBasedIPC? ipc = null;
WaitForOrAssert(() => (ipc = osu.Dependencies.Get<MatchIPCInfo>() as FileBasedIPC)?.IsLoaded == true, @"ipc could not be populated in a reasonable amount of time");
ClassicAssert.True(ipc!.SetIPCLocation(testStableInstallDirectory));
ClassicAssert.True(storage.AllTournaments.Exists("stable.json"));
}
finally
{
host.Exit();
}
}
}
}
}