1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-13 19:54:15 +08:00
Files
osu-lazer/osu.Game.Tests/NonVisual/SessionStaticsTest.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

47 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using NUnit.Framework.Legacy;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class SessionStaticsTest
{
private SessionStatics sessionStatics;
[Test]
public void TestSessionStaticsReset()
{
sessionStatics = new SessionStatics();
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
sessionStatics.SetValue(Static.SeasonalBackgrounds, new APISeasonalBackgrounds { EndDate = new DateTimeOffset(2022, 1, 1, 0, 0, 0, TimeSpan.Zero) });
ClassicAssert.False(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
ClassicAssert.False(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
ClassicAssert.False(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
ClassicAssert.False(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
ClassicAssert.False(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
sessionStatics.ResetAfterInactivity();
ClassicAssert.True(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
ClassicAssert.True(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
ClassicAssert.True(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
// some statics should not reset despite inactivity.
ClassicAssert.False(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
ClassicAssert.False(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
}
}
}