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a996261304
It's been a while. Notes: - `SharpCompress` usages changed a bit. Manually adjusted these, mostly just renames or adjusted parameters. - nUnit 3 -> 4 migrated using https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's a mode in this script to update to the newer `Assert.That` syntax but it requires fixes and couldn't really be bothered. - DeepEqual nuked as the only usage was on a disabled test. The reason it's disabled has been merged upstream, but it's failing for other (realm) reasons which I don't think is worthwhile to investigate for now. - This bumps Moq. I think the author is back in a sensible headspace and the new version has the stupid shit removed, so probably okay? Nice to be on a level playing field with packages for once in a long time. - Automapper is silly, but we've discussed this elsewhere. - `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using a more standardised testing method. Dunno why, don't care. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using Moq;
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using NUnit.Framework;
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using NUnit.Framework.Legacy;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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using osuTK.Audio;
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namespace osu.Game.Tests.Editing.Checks
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{
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[TestFixture]
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public class CheckTooShortAudioFilesTest
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{
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private CheckTooShortAudioFiles check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckTooShortAudioFiles();
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beatmap = new Beatmap<HitObject>
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{
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BeatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo
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{
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Files = { CheckTestHelpers.CreateMockFile("wav") }
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}
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}
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};
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// 0 = No output device. This still allows decoding.
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if (!Bass.Init(0) && Bass.LastError != Errors.Already)
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throw new AudioException("Could not initialize Bass.");
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}
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[Test]
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public void TestDifferentExtension()
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{
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Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
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beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
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beatmap.BeatmapInfo.BeatmapSet.Files.Add(CheckTestHelpers.CreateMockFile("jpg"));
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// Should fail to load, but not produce an error due to the extension not being expected to load.
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ClassicAssert.IsEmpty(check.Run(getContext(null)));
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}
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[Test]
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public void TestRegularAudioFile()
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{
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using (var resourceStream = TestResources.OpenResource("Samples/test-sample.mp3"))
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{
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ClassicAssert.IsEmpty(check.Run(getContext(resourceStream)));
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}
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}
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[Test]
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public void TestBlankAudioFile()
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{
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using (var resourceStream = TestResources.OpenResource("Samples/blank.wav"))
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{
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// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
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ClassicAssert.IsEmpty(check.Run(getContext(resourceStream)));
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}
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}
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[Test]
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public void TestTooShortAudioFile()
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{
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using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
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{
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var issues = check.Run(getContext(resourceStream)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
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}
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}
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[Test]
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public void TestMissingAudioFile()
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{
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using (var resourceStream = TestResources.OpenResource("Samples/missing.mp3"))
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{
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ClassicAssert.IsEmpty(check.Run(getContext(resourceStream)));
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}
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}
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private BeatmapVerifierContext getContext(Stream? resourceStream)
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{
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var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null!, null!);
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mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
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return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
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}
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}
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}
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