mirror of
https://github.com/ppy/osu.git
synced 2026-05-13 19:54:15 +08:00
a996261304
It's been a while. Notes: - `SharpCompress` usages changed a bit. Manually adjusted these, mostly just renames or adjusted parameters. - nUnit 3 -> 4 migrated using https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's a mode in this script to update to the newer `Assert.That` syntax but it requires fixes and couldn't really be bothered. - DeepEqual nuked as the only usage was on a disabled test. The reason it's disabled has been merged upstream, but it's failing for other (realm) reasons which I don't think is worthwhile to investigate for now. - This bumps Moq. I think the author is back in a sensible headspace and the new version has the stupid shit removed, so probably okay? Nice to be on a level playing field with packages for once in a long time. - Automapper is silly, but we've discussed this elsewhere. - `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using a more standardised testing method. Dunno why, don't care. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
236 lines
9.0 KiB
C#
236 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework.Legacy;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Database
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{
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public class RulesetStoreTests : RealmTest
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{
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[Test]
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public void TestCreateStore()
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{
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RunTestWithRealm((realm, storage) =>
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{
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using var rulesets = new RealmRulesetStore(realm, storage);
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ClassicAssert.AreEqual(4, rulesets.AvailableRulesets.Count());
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ClassicAssert.AreEqual(4, realm.Realm.All<RulesetInfo>().Count());
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});
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}
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[Test]
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public void TestCreateStoreTwiceDoesntAddRulesetsAgain()
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{
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RunTestWithRealm((realm, storage) =>
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{
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using var rulesets = new RealmRulesetStore(realm, storage);
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using var rulesets2 = new RealmRulesetStore(realm, storage);
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ClassicAssert.AreEqual(4, rulesets.AvailableRulesets.Count());
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ClassicAssert.AreEqual(4, rulesets2.AvailableRulesets.Count());
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ClassicAssert.AreEqual(rulesets.AvailableRulesets.First(), rulesets2.AvailableRulesets.First());
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ClassicAssert.AreEqual(4, realm.Realm.All<RulesetInfo>().Count());
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});
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}
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[Test]
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public void TestRetrievedRulesetsAreDetached()
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{
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RunTestWithRealm((realm, storage) =>
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{
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using var rulesets = new RealmRulesetStore(realm, storage);
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ClassicAssert.False(rulesets.AvailableRulesets.First().IsManaged);
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ClassicAssert.False(rulesets.GetRuleset(0)?.IsManaged);
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ClassicAssert.False(rulesets.GetRuleset("mania")?.IsManaged);
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});
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}
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[Test]
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public void TestRulesetThrowingOnMethods()
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{
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RunTestWithRealm((realm, storage) =>
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{
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LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
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LoadTestRuleset.HasImplementations = false;
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var ruleset = new LoadTestRuleset();
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string rulesetShortName = ruleset.RulesetInfo.ShortName;
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realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
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{
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Available = true,
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}));
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
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// Availability is updated on construction of a RealmRulesetStore
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using var _ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
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});
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}
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[Test]
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public void TestOutdatedRulesetNotAvailable()
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{
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RunTestWithRealm((realm, storage) =>
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{
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LoadTestRuleset.Version = "2021.101.0";
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LoadTestRuleset.HasImplementations = true;
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var ruleset = new LoadTestRuleset();
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string rulesetShortName = ruleset.RulesetInfo.ShortName;
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realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
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{
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Available = true,
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}));
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
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// Availability is updated on construction of a RealmRulesetStore
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using var _ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
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// Simulate the ruleset getting updated
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LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
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using var __ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
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});
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}
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[Test]
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public void TestFakedRulesetIdIsDetected()
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{
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RunTestWithRealm((realm, storage) =>
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{
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LoadTestRuleset.HasImplementations = true;
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LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
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var ruleset = new LoadTestRuleset();
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string rulesetShortName = ruleset.RulesetInfo.ShortName;
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realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, 0)
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{
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Available = true,
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}));
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
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// Availability is updated on construction of a RealmRulesetStore
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using var _ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
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});
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}
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[Test]
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public void TestMultipleRulesetWithSameOnlineIdsAreDetected()
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{
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RunTestWithRealm((realm, storage) =>
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{
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LoadTestRuleset.HasImplementations = true;
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LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
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LoadTestRuleset.OnlineID = 2;
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var first = new LoadTestRuleset();
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var second = new CatchRuleset();
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realm.Write(r => r.Add(new RulesetInfo(first.ShortName, first.RulesetInfo.Name, first.RulesetInfo.InstantiationInfo, first.RulesetInfo.OnlineID)
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{
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Available = true,
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}));
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realm.Write(r => r.Add(new RulesetInfo(second.ShortName, second.RulesetInfo.Name, second.RulesetInfo.InstantiationInfo, second.RulesetInfo.OnlineID)
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{
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Available = true,
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}));
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(first.ShortName)!.Available), Is.True);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.True);
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// Availability is updated on construction of a RealmRulesetStore
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using var _ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(first.ShortName)!.Available), Is.False);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.False);
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realm.Write(r => r.Remove(r.Find<RulesetInfo>(first.ShortName)!));
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using var __ = new RealmRulesetStore(realm, storage);
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Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.True);
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});
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}
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private class LoadTestRuleset : Ruleset
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{
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public override string RulesetAPIVersionSupported => Version;
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public static bool HasImplementations = true;
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public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
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public static int OnlineID { get; set; } = -1;
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public LoadTestRuleset()
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{
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RulesetInfo.OnlineID = OnlineID;
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (!HasImplementations)
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throw new NotImplementedException();
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return Array.Empty<Mod>();
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}
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
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{
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if (!HasImplementations)
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throw new NotImplementedException();
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return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
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}
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
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{
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if (!HasImplementations)
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throw new NotImplementedException();
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return new OsuBeatmapConverter(beatmap, new OsuRuleset());
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}
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
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{
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if (!HasImplementations)
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throw new NotImplementedException();
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return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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}
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public override string Description => "outdated ruleset";
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public override string ShortName => "ruleset-outdated";
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}
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}
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}
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