1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-13 20:33:35 +08:00
Files
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

79 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Tests.Visual;
using SharpCompress.Archives.Zip;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new TaikoRuleset();
[TestCase(null)]
[TestCase(1f)]
[TestCase(2f)]
[TestCase(2.4f)]
public void TestTaikoSliderMultiplierInExport(float? multiplier)
{
if (multiplier.HasValue)
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = multiplier.Value);
SaveEditor();
AddStep("export beatmap", () => Game.BeatmapManager.Export(EditorBeatmap.BeatmapInfo.BeatmapSet!).WaitSafely());
AddAssert("check slider multiplier correct in file", () =>
{
string export = LocalStorage.GetFiles("exports").First();
using (var stream = LocalStorage.GetStream(export))
using (var zip = ZipArchive.OpenArchive(stream))
{
using (var osuStream = zip.Entries.First().OpenEntryStream())
using (var reader = new StreamReader(osuStream))
{
string? line;
while ((line = reader.ReadLine()) != null)
{
if (line.StartsWith("SliderMultiplier", StringComparison.Ordinal))
{
return float.Parse(line.Split(':', StringSplitOptions.TrimEntries).Last(), provider: CultureInfo.InvariantCulture);
}
}
}
}
return 0;
}, () => Is.EqualTo(multiplier ?? new BeatmapDifficulty().SliderMultiplier).Within(Precision.FLOAT_EPSILON));
}
[Test]
public void TestTaikoSliderMultiplier()
{
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
SaveEditor();
AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
bool assertTaikoSliderMulitplier()
{
return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2);
}
}
}
}