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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneObjectPlacement.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

68 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneObjectPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestPlacementBeforeTrackStart()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
[Test]
public void TestSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
placeObject();
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime!));
}
[Test]
public void TestNoSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
placeObject();
AddAssert("not seeking", () => !EditorClock.IsSeeking);
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
}
private void placeObject()
{
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
}
}
}