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osu-lazer/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
2018-07-25 07:37:05 +02:00

174 lines
6.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseNotes : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableHoldNote)
};
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new[]
{
createNoteDisplay(ScrollingDirection.Down),
createNoteDisplay(ScrollingDirection.Up),
createHoldNoteDisplay(ScrollingDirection.Down),
createHoldNoteDisplay(ScrollingDirection.Up),
}
};
}
private Drawable createNoteDisplay(ScrollingDirection direction)
{
var note = new Note { StartTime = 999999999 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}")
{
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
}
};
}
private Drawable createHoldNoteDisplay(ScrollingDirection direction)
{
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}")
{
Child = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
}
}
};
}
private class NoteContainer : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly ScrollingDirection direction;
public NoteContainer(ScrollingDirection direction, string description)
{
this.direction = direction;
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(0, 10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 45,
Height = 100,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Colour = Color4.Black.Opacity(0.5f)
},
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 14,
Text = description
}
}
};
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
protected override void Update()
{
base.Update();
foreach (var obj in content.OfType<DrawableHitObject>())
{
if (!(obj.HitObject is IHasEndTime endTime))
continue;
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
switch (direction)
{
case ScrollingDirection.Up:
nested.Y = (float)(finalPosition * content.DrawHeight);
break;
case ScrollingDirection.Down:
nested.Y = (float)(-finalPosition * content.DrawHeight);
break;
}
}
}
}
}
}
}