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osu-lazer/osu.Game/Screens/Ranking/Results.cs
smoogipoo 5be46307fd Fix results screen parallax being cut off
Alternative to / closes #2549.

Didn't want to reference the toolbar as was done, also wanted to remove the awkward scaling factors so rather than scaling down the inner one, we scale up the outer one.
2018-05-28 19:43:59 +09:00

292 lines
12 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Ranking
{
public class Results : OsuScreen
{
private readonly Score score;
private Container circleOuterBackground;
private Container circleOuter;
private Container circleInner;
private ParallaxContainer backgroundParallax;
private ResultModeTabControl modeChangeButtons;
public override bool AllowBeatmapRulesetChange => false;
private Container currentPage;
private static readonly Vector2 background_blur = new Vector2(20);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private const float overscan = 1.3f;
private const float circle_outer_scale = 0.96f;
public Results(Score score)
{
this.score = score;
}
private const float transition_time = 800;
private IEnumerable<Drawable> allCircles => new Drawable[] { circleOuterBackground, circleInner, circleOuter };
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, Easing.OutQuint);
Background.ScaleTo(1.1f, transition_time, Easing.OutQuint);
allCircles.ForEach(c =>
{
c.FadeOut();
c.ScaleTo(0);
});
backgroundParallax.FadeOut();
modeChangeButtons.FadeOut();
currentPage.FadeOut();
circleOuterBackground
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.25f, true))
{
circleOuter
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.3f, true))
{
backgroundParallax.FadeIn(transition_time, Easing.OutQuint);
circleInner
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.4f, true))
{
modeChangeButtons.FadeIn(transition_time, Easing.OutQuint);
currentPage.FadeIn(transition_time, Easing.OutQuint);
}
}
}
}
protected override bool OnExiting(Screen next)
{
allCircles.ForEach(c =>
{
c.ScaleTo(0, transition_time, Easing.OutSine);
});
Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint);
Content.FadeOut(transition_time / 4);
return base.OnExiting(next);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
new AspectContainer
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = overscan,
Children = new Drawable[]
{
circleOuterBackground = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
Alpha = 0.2f,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
}
}
},
circleOuter = new CircularContainer
{
Size = new Vector2(circle_outer_scale),
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
backgroundParallax = new ParallaxContainer
{
RelativeSizeAxes = Axes.Both,
ParallaxAmount = 0.01f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Sprite
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
Texture = Beatmap.Value.Background,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill
}
}
},
modeChangeButtons = new ResultModeTabControl
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 50,
Margin = new MarginPadding { Bottom = 110 },
},
new OsuSpriteText
{
Text = $"{score.MaxCombo}x",
TextSize = 40,
RelativePositionAxes = Axes.X,
Font = @"Exo2.0-Bold",
X = 0.1f,
Colour = colours.BlueDarker,
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
},
new OsuSpriteText
{
Text = "max combo",
TextSize = 20,
RelativePositionAxes = Axes.X,
X = 0.1f,
Colour = colours.Gray6,
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
},
new OsuSpriteText
{
Text = $"{score.Accuracy:P2}",
TextSize = 40,
RelativePositionAxes = Axes.X,
Font = @"Exo2.0-Bold",
X = 0.9f,
Colour = colours.BlueDarker,
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomCentre,
},
new OsuSpriteText
{
Text = "accuracy",
TextSize = 20,
RelativePositionAxes = Axes.X,
X = 0.9f,
Colour = colours.Gray6,
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre,
},
}
},
circleInner = new CircularContainer
{
Size = new Vector2(0.6f),
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 15,
},
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
}
}
}
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = Exit
},
};
modeChangeButtons.AddItem(ResultMode.Summary);
modeChangeButtons.AddItem(ResultMode.Ranking);
//modeChangeButtons.AddItem(ResultMode.Share);
modeChangeButtons.Current.ValueChanged += mode =>
{
currentPage?.FadeOut();
currentPage?.Expire();
switch (mode)
{
case ResultMode.Summary:
currentPage = new ResultsPageScore(score, Beatmap);
break;
case ResultMode.Ranking:
currentPage = new ResultsPageRanking(score, Beatmap);
break;
}
if (currentPage != null)
circleInner.Add(currentPage);
};
modeChangeButtons.Current.TriggerChange();
}
}
}