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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty
2023-07-15 23:30:59 +02:00
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Evaluators Remove unnecessary null-forgiving 2022-10-28 13:07:44 +09:00
Preprocessing Minor refactoring to reduce amount of looping 2022-10-09 07:09:05 +08:00
Skills Automated pass 2023-06-24 01:00:03 +09:00
TaikoDifficultyAttributes.cs Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
TaikoDifficultyCalculator.cs ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
TaikoLegacyScoreSimulator.cs Scoring : Adds fields to Catch/Mania/Taiko Simulators too 2023-07-15 23:30:59 +02:00
TaikoPerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoPerformanceCalculator.cs Make ScoreInfo.BeatmapInfo nullable 2023-07-04 14:50:34 +09:00