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osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs
2024-01-18 14:24:49 +03:00

149 lines
6.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public partial class TestSceneSettingsItem : OsuTestScene
{
[Test]
public void TestRestoreDefaultValueButtonVisibility()
{
SettingsTextBox textBox = null;
RevertToDefaultButton<string> revertToDefaultButton = null;
AddStep("create settings item", () =>
{
Child = textBox = new SettingsTextBox
{
Current = new Bindable<string>("test")
};
});
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
AddStep("retrieve restore default button", () => revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single());
AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
AddStep("change value from default", () => textBox.Current.Value = "non-default");
AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
AddStep("disable setting", () => textBox.Current.Disabled = true);
AddUntilStep("restore button still shown", () => revertToDefaultButton.Alpha > 0);
AddStep("enable setting", () => textBox.Current.Disabled = false);
AddStep("restore default", () => textBox.Current.SetDefault());
AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
AddStep("disable setting", () => textBox.Current.Disabled = true);
AddUntilStep("restore button still hidden", () => revertToDefaultButton.Alpha == 0);
}
[Test]
public void TestSetAndClearLabelText()
{
SettingsTextBox textBox = null;
RevertToDefaultButton<string> revertToDefaultButton = null;
OsuTextBox control = null;
AddStep("create settings item", () =>
{
Child = textBox = new SettingsTextBox
{
Current = new Bindable<string>("test")
};
});
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
AddStep("retrieve components", () =>
{
revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single();
control = textBox.ChildrenOfType<OsuTextBox>().Single();
});
AddStep("set non-default value", () => revertToDefaultButton.Current.Value = "non-default");
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent!.DrawHeight, control.DrawHeight, 1));
AddStep("set label", () => textBox.LabelText = "label text");
AddAssert("default value button centre aligned to label size", () =>
{
var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
return Precision.AlmostEquals(revertToDefaultButton.Parent!.DrawHeight, label.DrawHeight, 1);
});
AddStep("clear label", () => textBox.LabelText = default);
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent!.DrawHeight, control.DrawHeight, 1));
AddStep("set warning text", () => textBox.SetNoticeText("This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...", true));
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent!.DrawHeight, control.DrawHeight, 1));
}
/// <summary>
/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision(float initialValue)
{
BindableFloat current = null;
SettingsSlider<float> sliderBar = null;
RevertToDefaultButton<float> revertToDefaultButton = null;
AddStep("create settings item", () =>
{
Child = sliderBar = new SettingsSlider<float>
{
Current = current = new BindableFloat(initialValue)
{
MinValue = 0f,
MaxValue = 10f,
Precision = 0.1f,
}
};
});
AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.ChildrenOfType<RevertToDefaultButton<float>>().Single());
AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
}
[Test]
public void TestWarningTextVisibility()
{
SettingsNumberBox numberBox = null;
AddStep("create settings item", () => Child = numberBox = new SettingsNumberBox());
AddAssert("warning text not created", () => !numberBox.ChildrenOfType<LinkFlowContainer>().Any());
AddStep("set warning text", () => numberBox.SetNoticeText("this is a warning!", true));
AddAssert("warning text created", () => numberBox.ChildrenOfType<LinkFlowContainer>().Single().Alpha == 1);
AddStep("unset warning text", () => numberBox.ClearNoticeText());
AddAssert("warning text hidden", () => !numberBox.ChildrenOfType<LinkFlowContainer>().Any());
AddStep("set warning text again", () => numberBox.SetNoticeText("another warning!", true));
AddAssert("warning text shown again", () => numberBox.ChildrenOfType<LinkFlowContainer>().Single().Alpha == 1);
AddStep("set non warning text", () => numberBox.SetNoticeText("you did good!"));
}
}
}