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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
146 lines
6.3 KiB
C#
146 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat;
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Users;
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namespace osu.Game.Graphics.Containers
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{
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public class LinkFlowContainer : OsuTextFlowContainer
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{
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public LinkFlowContainer(Action<SpriteText> defaultCreationParameters = null)
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: base(defaultCreationParameters)
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{
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}
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private OsuGame game;
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private ChannelManager channelManager;
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private Action showNotImplementedError;
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
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{
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// will be null in tests
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this.game = game;
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this.channelManager = channelManager;
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showNotImplementedError = () => notifications?.Post(new SimpleNotification
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{
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Text = @"This link type is not yet supported!",
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Icon = FontAwesome.Solid.LifeRing,
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});
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}
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public void AddLinks(string text, List<Link> links)
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{
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if (string.IsNullOrEmpty(text) || links == null)
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return;
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if (links.Count == 0)
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{
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AddText(text);
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return;
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}
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int previousLinkEnd = 0;
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foreach (var link in links)
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{
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AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd));
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AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument);
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previousLinkEnd = link.Index + link.Length;
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}
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AddText(text.Substring(previousLinkEnd));
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}
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public IEnumerable<Drawable> AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText);
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public IEnumerable<Drawable> AddLink(string text, Action action, string tooltipText = null, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action);
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public IEnumerable<Drawable> AddLink(IEnumerable<SpriteText> text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null)
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{
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foreach (var t in text)
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AddArbitraryDrawable(t);
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return createLink(text, null, url, linkType, linkArgument, tooltipText);
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}
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public IEnumerable<Drawable> AddUserLink(User user, Action<SpriteText> creationParameters = null)
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=> createLink(AddText(user.Username, creationParameters), user.Username, null, LinkAction.OpenUserProfile, user.Id.ToString(), "View profile");
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private IEnumerable<Drawable> createLink(IEnumerable<Drawable> drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null)
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{
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AddInternal(new DrawableLinkCompiler(drawables.OfType<SpriteText>().ToList())
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{
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RelativeSizeAxes = Axes.Both,
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TooltipText = tooltipText ?? (url != text ? url : string.Empty),
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Action = action ?? (() =>
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{
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switch (linkType)
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{
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case LinkAction.OpenBeatmap:
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// TODO: proper query params handling
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if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
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game?.ShowBeatmap(beatmapId);
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break;
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case LinkAction.OpenBeatmapSet:
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if (int.TryParse(linkArgument, out int setId))
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game?.ShowBeatmapSet(setId);
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break;
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case LinkAction.OpenChannel:
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try
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{
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channelManager?.OpenChannel(linkArgument);
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}
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catch (ChannelNotFoundException)
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{
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Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
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}
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break;
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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case LinkAction.Spectate:
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showNotImplementedError?.Invoke();
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break;
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case LinkAction.External:
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game?.OpenUrlExternally(url);
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break;
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case LinkAction.OpenUserProfile:
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if (long.TryParse(linkArgument, out long userId))
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game?.ShowUser(userId);
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break;
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default:
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throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action.");
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}
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}),
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});
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return drawables;
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}
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
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// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
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// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler));
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}
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}
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