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73e924479f
Seems a lot more reliable, and allows falling back to the "main" video in cases which didn't support this previously. A next step may be to allow every screen to support a video based on its screen name, rather than specifying the local `TourneyVideo` every time.
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osuTK;
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namespace osu.Game.Tournament.Screens.TeamIntro
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{
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public class TeamIntroScreen : TournamentMatchScreen
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{
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private Container mainContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new TourneyVideo("teamintro")
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{
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RelativeSizeAxes = Axes.Both,
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Loop = true,
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},
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mainContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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base.CurrentMatchChanged(match);
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mainContainer.Clear();
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if (match.NewValue == null)
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return;
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const float y_flag_offset = 292;
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const float y_offset = 460;
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mainContainer.Children = new Drawable[]
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{
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new RoundDisplay(match.NewValue)
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{
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Position = new Vector2(100, 100)
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},
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new DrawableTeamFlag(match.NewValue.Team1.Value)
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{
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Position = new Vector2(165, y_flag_offset),
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},
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new DrawableTeamWithPlayers(match.NewValue.Team1.Value, TeamColour.Red)
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{
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Position = new Vector2(165, y_offset),
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},
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new DrawableTeamFlag(match.NewValue.Team2.Value)
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{
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Position = new Vector2(740, y_flag_offset),
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},
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new DrawableTeamWithPlayers(match.NewValue.Team2.Value, TeamColour.Blue)
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{
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Position = new Vector2(740, y_offset),
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},
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};
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}
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}
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}
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