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73e924479f
Seems a lot more reliable, and allows falling back to the "main" video in cases which didn't support this previously. A next step may be to allow every screen to support a video based on its screen name, rather than specifying the local `TourneyVideo` every time.
186 lines
6.6 KiB
C#
186 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Ladder
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{
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public class LadderScreen : TournamentScreen
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{
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protected Container<DrawableTournamentMatch> MatchesContainer;
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private Container<Path> paths;
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private Container headings;
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protected LadderDragContainer ScrollContent;
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protected Container Content;
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[BackgroundDependencyLoader]
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private void load()
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{
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normalPathColour = Color4Extensions.FromHex("#66D1FF");
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losersPathColour = Color4Extensions.FromHex("#FFC700");
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RelativeSizeAxes = Axes.Both;
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InternalChild = Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new TourneyVideo("ladder")
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{
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RelativeSizeAxes = Axes.Both,
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Loop = true,
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},
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new DrawableTournamentHeaderText
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{
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Y = 100,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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ScrollContent = new LadderDragContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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paths = new Container<Path> { RelativeSizeAxes = Axes.Both },
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headings = new Container { RelativeSizeAxes = Axes.Both },
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MatchesContainer = new Container<DrawableTournamentMatch> { RelativeSizeAxes = Axes.Both },
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}
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},
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}
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};
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void addMatch(TournamentMatch match) =>
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MatchesContainer.Add(new DrawableTournamentMatch(match, this is LadderEditorScreen)
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{
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Changed = () => layout.Invalidate()
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});
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foreach (var match in LadderInfo.Matches)
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addMatch(match);
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LadderInfo.Rounds.CollectionChanged += (_, _) => layout.Invalidate();
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LadderInfo.Matches.CollectionChanged += (_, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var p in args.NewItems.Cast<TournamentMatch>())
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addMatch(p);
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var p in args.OldItems.Cast<TournamentMatch>())
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{
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foreach (var d in MatchesContainer.Where(d => d.Match == p))
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d.Expire();
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}
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break;
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}
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layout.Invalidate();
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};
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}
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private readonly Cached layout = new Cached();
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protected override void Update()
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{
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base.Update();
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if (!layout.IsValid)
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UpdateLayout();
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}
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private Color4 normalPathColour;
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private Color4 losersPathColour;
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protected virtual bool DrawLoserPaths => false;
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protected virtual void UpdateLayout()
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{
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paths.Clear();
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headings.Clear();
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int id = 1;
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foreach (var match in MatchesContainer.OrderBy(d => d.Y).ThenBy(d => d.X))
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{
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match.Match.ID = id++;
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if (match.Match.Progression.Value != null)
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{
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var dest = MatchesContainer.FirstOrDefault(p => p.Match == match.Match.Progression.Value);
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if (dest == null)
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// clean up outdated progressions.
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match.Match.Progression.Value = null;
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else
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paths.Add(new ProgressionPath(match, dest) { Colour = match.Match.Losers.Value ? losersPathColour : normalPathColour });
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}
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if (DrawLoserPaths)
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{
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if (match.Match.LosersProgression.Value != null)
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{
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var dest = MatchesContainer.FirstOrDefault(p => p.Match == match.Match.LosersProgression.Value);
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if (dest == null)
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// clean up outdated progressions.
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match.Match.LosersProgression.Value = null;
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else
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paths.Add(new ProgressionPath(match, dest) { Colour = losersPathColour.Opacity(0.1f) });
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}
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}
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}
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foreach (var round in LadderInfo.Rounds)
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{
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var topMatch = MatchesContainer.Where(p => !p.Match.Losers.Value && p.Match.Round.Value == round).OrderBy(p => p.Y).FirstOrDefault();
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if (topMatch == null) continue;
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headings.Add(new DrawableTournamentRound(round)
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{
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Position = headings.ToLocalSpace((topMatch.ScreenSpaceDrawQuad.TopLeft + topMatch.ScreenSpaceDrawQuad.TopRight) / 2),
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Margin = new MarginPadding { Bottom = 10 },
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Origin = Anchor.BottomCentre,
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});
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}
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foreach (var round in LadderInfo.Rounds)
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{
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var topMatch = MatchesContainer.Where(p => p.Match.Losers.Value && p.Match.Round.Value == round).OrderBy(p => p.Y).FirstOrDefault();
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if (topMatch == null) continue;
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headings.Add(new DrawableTournamentRound(round, true)
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{
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Position = headings.ToLocalSpace((topMatch.ScreenSpaceDrawQuad.TopLeft + topMatch.ScreenSpaceDrawQuad.TopRight) / 2),
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Margin = new MarginPadding { Bottom = 10 },
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Origin = Anchor.BottomCentre,
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});
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}
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layout.Validate();
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}
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}
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}
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