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osu-lazer/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs
Dean Herbert 73e924479f Find video by recursive check rather than marker interface
Seems a lot more reliable, and allows falling back to the "main" video
in cases which didn't support this previously.

A next step may be to allow every screen to support a video based on its
screen name, rather than specifying the local `TourneyVideo` every time.
2022-07-11 20:42:05 +09:00

282 lines
9.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osu.Game.Tournament.Screens.MapPool;
using osu.Game.Tournament.Screens.TeamWin;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay
{
public class GameplayScreen : BeatmapInfoScreen
{
private readonly BindableBool warmup = new BindableBool();
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
private OsuButton warmupButton;
private MatchIPCInfo ipc;
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
[Resolved]
private TournamentMatchChatDisplay chat { get; set; }
private Drawable chroma;
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc)
{
this.ipc = ipc;
AddRangeInternal(new Drawable[]
{
new TourneyVideo("gameplay")
{
Loop = true,
RelativeSizeAxes = Axes.Both,
},
header = new MatchHeader
{
ShowLogo = false
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Y = 110,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new[]
{
chroma = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 512,
Children = new Drawable[]
{
new ChromaArea
{
Name = "Left chroma",
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
},
new ChromaArea
{
Name = "Right chroma",
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.5f,
}
}
},
}
},
scoreDisplay = new TournamentMatchScoreDisplay
{
Y = -147,
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
},
new ControlPanel
{
Children = new Drawable[]
{
warmupButton = new TourneyButton
{
RelativeSizeAxes = Axes.X,
Text = "Toggle warmup",
Action = () => warmup.Toggle()
},
new TourneyButton
{
RelativeSizeAxes = Axes.X,
Text = "Toggle chat",
Action = () => { State.Value = State.Value == TourneyState.Idle ? TourneyState.Playing : TourneyState.Idle; }
},
new SettingsSlider<int>
{
LabelText = "Chroma width",
Current = LadderInfo.ChromaKeyWidth,
KeyboardStep = 1,
},
new SettingsSlider<int>
{
LabelText = "Players per team",
Current = LadderInfo.PlayersPerTeam,
KeyboardStep = 1,
}
}
}
});
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
warmup.BindValueChanged(w =>
{
warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
header.ShowScores = !w.NewValue;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindTo(ipc.State);
State.BindValueChanged(stateChanged, true);
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
base.CurrentMatchChanged(match);
if (match.NewValue == null)
return;
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
scheduledOperation?.Cancel();
}
private ScheduledDelegate scheduledOperation;
private TournamentMatchScoreDisplay scoreDisplay;
private TourneyState lastState;
private MatchHeader header;
private void stateChanged(ValueChangedEvent<TourneyState> state)
{
try
{
if (state.NewValue == TourneyState.Ranking)
{
if (warmup.Value || CurrentMatch.Value == null) return;
if (ipc.Score1.Value > ipc.Score2.Value)
CurrentMatch.Value.Team1Score.Value++;
else
CurrentMatch.Value.Team2Score.Value++;
}
scheduledOperation?.Cancel();
void expand()
{
chat?.Contract();
using (BeginDelayedSequence(300))
{
scoreDisplay.FadeIn(100);
SongBar.Expanded = true;
}
}
void contract()
{
SongBar.Expanded = false;
scoreDisplay.FadeOut(100);
using (chat?.BeginDelayedSequence(500))
chat?.Expand();
}
switch (state.NewValue)
{
case TourneyState.Idle:
contract();
const float delay_before_progression = 4000;
// if we've returned to idle and the last screen was ranking
// we should automatically proceed after a short delay
if (lastState == TourneyState.Ranking && !warmup.Value)
{
if (CurrentMatch.Value?.Completed.Value == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
break;
case TourneyState.Ranking:
scheduledOperation = Scheduler.AddDelayed(contract, 10000);
break;
default:
chat.Contract();
expand();
break;
}
}
finally
{
lastState = state.NewValue;
}
}
private class ChromaArea : CompositeDrawable
{
[Resolved]
private LadderInfo ladder { get; set; }
[BackgroundDependencyLoader]
private void load()
{
// chroma key area for stable gameplay
Colour = new Color4(0, 255, 0, 255);
ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
}
private void performLayout(ValueChangedEvent<int> playerCount)
{
switch (playerCount.NewValue)
{
case 3:
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Height = 0.5f,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0.5f,
},
};
break;
default:
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
};
break;
}
}
}
}
}