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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneFriendsOnlineStatusControl.cs
2022-06-17 16:37:17 +09:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFriendsOnlineStatusControl : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private FriendOnlineStreamControl control;
[SetUp]
public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
[Test]
public void Populate()
{
AddStep("Populate", () => control.Populate(new List<APIUser>
{
new APIUser
{
IsOnline = true
},
new APIUser
{
IsOnline = false
},
new APIUser
{
IsOnline = false
}
}));
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3);
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1);
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2);
}
}
}