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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs

208 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsMatchSettingsOverlay : OnlinePlayTestScene
{
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private TestRoomSettings settings;
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create overlay", () =>
{
SelectedRoom.Value = new Room();
Child = settings = new TestRoomSettings(SelectedRoom.Value)
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible }
};
});
}
[Test]
public void TestButtonEnabledOnlyWithNameAndBeatmap()
{
AddStep("clear name and beatmap", () =>
{
SelectedRoom.Value.Name.Value = "";
SelectedRoom.Value.Playlist.Clear();
});
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set name", () => SelectedRoom.Value.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => SelectedRoom.Value.Name.Value = "");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
}
[Test]
public void TestCorrectSettingsApplied()
{
const string expected_name = "expected name";
TimeSpan expectedDuration = TimeSpan.FromMinutes(15);
Room createdRoom = null;
AddStep("setup", () =>
{
settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration;
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
RoomManager.CreateRequested = r =>
{
createdRoom = r;
return string.Empty;
};
});
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
AddAssert("has correct name", () => createdRoom.Name.Value == expected_name);
AddAssert("has correct duration", () => createdRoom.Duration.Value == expectedDuration);
}
[Test]
public void TestInvalidBeatmapError()
{
const string not_found_prefix = "beatmaps not found:";
string errorMessage = null;
AddStep("setup", () =>
{
var beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo;
SelectedRoom.Value.Name.Value = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmap));
errorMessage = $"{not_found_prefix} {beatmap.OnlineID}";
RoomManager.CreateRequested = _ => errorMessage;
});
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
AddAssert("playlist item valid", () => SelectedRoom.Value.Playlist[0].Valid.Value);
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
AddAssert("error displayed", () => settings.ErrorText.IsPresent);
AddAssert("error has custom text", () => settings.ErrorText.Text != errorMessage);
AddAssert("playlist item marked invalid", () => !SelectedRoom.Value.Playlist[0].Valid.Value);
}
[Test]
public void TestCreationFailureDisplaysError()
{
const string error_message = "failed";
string failText = error_message;
AddStep("setup", () =>
{
SelectedRoom.Value.Name.Value = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
RoomManager.CreateRequested = _ => failText;
});
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
AddAssert("error displayed", () => settings.ErrorText.IsPresent);
AddAssert("error has correct text", () => settings.ErrorText.Text == error_message);
AddStep("create room no fail", () =>
{
failText = string.Empty;
settings.ApplyButton.Action.Invoke();
});
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
}
private class TestRoomSettings : PlaylistsRoomSettingsOverlay
{
public TriangleButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
public OsuTextBox NameField => ((MatchSettings)Settings).NameField;
public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;
public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
public TestRoomSettings(Room room)
: base(room)
{
}
}
private class TestDependencies : OnlinePlayTestSceneDependencies
{
protected override IRoomManager CreateRoomManager() => new TestRoomManager();
}
protected class TestRoomManager : IRoomManager
{
public Func<Room, string> CreateRequested;
public event Action RoomsUpdated
{
add { }
remove { }
}
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms => null;
public void AddOrUpdateRoom(Room room) => throw new NotImplementedException();
public void RemoveRoom(Room room) => throw new NotImplementedException();
public void ClearRooms() => throw new NotImplementedException();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
if (CreateRequested == null)
return;
string error = CreateRequested.Invoke(room);
if (!string.IsNullOrEmpty(error))
onError?.Invoke(error);
else
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null) => throw new NotImplementedException();
public void PartRoom() => throw new NotImplementedException();
}
}
}