mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 10:32:55 +08:00
192 lines
7.1 KiB
C#
192 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using Humanizer;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
|
using osu.Game.Screens.Edit.Timing;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneHitObjectDifficultyPointAdjustments : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("add test objects", () =>
|
|
{
|
|
EditorBeatmap.Add(new Slider
|
|
{
|
|
StartTime = 0,
|
|
Position = (OsuPlayfield.BASE_SIZE - new Vector2(0, 100)) / 2,
|
|
Path = new SliderPath
|
|
{
|
|
ControlPoints =
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0)),
|
|
new PathControlPoint(new Vector2(0, 100))
|
|
}
|
|
}
|
|
});
|
|
|
|
EditorBeatmap.Add(new Slider
|
|
{
|
|
StartTime = 500,
|
|
Position = (OsuPlayfield.BASE_SIZE - new Vector2(100, 0)) / 2,
|
|
Path = new SliderPath
|
|
{
|
|
ControlPoints =
|
|
{
|
|
new PathControlPoint(new Vector2(0, 0)),
|
|
new PathControlPoint(new Vector2(100, 0))
|
|
}
|
|
},
|
|
DifficultyControlPoint = new DifficultyControlPoint
|
|
{
|
|
SliderVelocity = 2
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestPopoverHasFocus()
|
|
{
|
|
clickDifficultyPiece(0);
|
|
velocityPopoverHasFocus();
|
|
}
|
|
|
|
[Test]
|
|
public void TestSingleSelection()
|
|
{
|
|
clickDifficultyPiece(0);
|
|
velocityPopoverHasSingleValue(1);
|
|
|
|
dismissPopover();
|
|
|
|
// select first object to ensure that difficulty pieces for unselected objects
|
|
// work independently from selection state.
|
|
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
|
|
|
|
clickDifficultyPiece(1);
|
|
velocityPopoverHasSingleValue(2);
|
|
|
|
setVelocityViaPopover(5);
|
|
hitObjectHasVelocity(1, 5);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultipleSelectionWithSameSliderVelocity()
|
|
{
|
|
AddStep("unify slider velocity", () =>
|
|
{
|
|
foreach (var h in EditorBeatmap.HitObjects)
|
|
h.DifficultyControlPoint.SliderVelocity = 1.5;
|
|
});
|
|
|
|
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
clickDifficultyPiece(0);
|
|
velocityPopoverHasSingleValue(1.5);
|
|
|
|
dismissPopover();
|
|
|
|
clickDifficultyPiece(1);
|
|
velocityPopoverHasSingleValue(1.5);
|
|
|
|
setVelocityViaPopover(5);
|
|
hitObjectHasVelocity(0, 5);
|
|
hitObjectHasVelocity(1, 5);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultipleSelectionWithDifferentSliderVelocity()
|
|
{
|
|
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
|
clickDifficultyPiece(0);
|
|
velocityPopoverHasIndeterminateValue();
|
|
|
|
dismissPopover();
|
|
|
|
clickDifficultyPiece(1);
|
|
velocityPopoverHasIndeterminateValue();
|
|
|
|
setVelocityViaPopover(3);
|
|
hitObjectHasVelocity(0, 3);
|
|
hitObjectHasVelocity(1, 3);
|
|
}
|
|
|
|
private void clickDifficultyPiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} difficulty piece", () =>
|
|
{
|
|
var difficultyPiece = this.ChildrenOfType<DifficultyPointPiece>().Single(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
|
|
|
|
InputManager.MoveMouseTo(difficultyPiece);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
private void velocityPopoverHasFocus() => AddUntilStep("velocity popover textbox focused", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().Single();
|
|
var textbox = slider?.ChildrenOfType<OsuTextBox>().Single();
|
|
|
|
return textbox?.HasFocus == true;
|
|
});
|
|
|
|
private void velocityPopoverHasSingleValue(double velocity) => AddUntilStep($"velocity popover has {velocity}", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().Single();
|
|
|
|
return slider?.Current.Value == velocity;
|
|
});
|
|
|
|
private void velocityPopoverHasIndeterminateValue() => AddUntilStep("velocity popover has indeterminate value", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
|
|
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().Single();
|
|
|
|
return slider != null && slider.Current.Value == null;
|
|
});
|
|
|
|
private void dismissPopover()
|
|
{
|
|
AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
|
|
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
|
|
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().Any(popover => popover.IsPresent));
|
|
}
|
|
|
|
private void setVelocityViaPopover(double velocity) => AddStep($"set {velocity} via popover", () =>
|
|
{
|
|
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().Single();
|
|
var slider = popover.ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().Single();
|
|
slider.Current.Value = velocity;
|
|
});
|
|
|
|
private void hitObjectHasVelocity(int objectIndex, double velocity) => AddAssert($"{objectIndex.ToOrdinalWords()} has velocity {velocity}", () =>
|
|
{
|
|
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
|
|
return h.DifficultyControlPoint.SliderVelocity == velocity;
|
|
});
|
|
}
|
|
}
|