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osu-lazer/osu.Game.Tests/NonVisual/GameplayClockTest.cs

43 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class GameplayClockTest
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClock(framedClock);
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
}
private class TestGameplayClock : GameplayClock
{
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
public override IEnumerable<double> NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value);
public TestGameplayClock(IFrameBasedClock underlyingClock)
: base(underlyingClock)
{
}
}
}
}