mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 05:02:56 +08:00
187 lines
5.2 KiB
C#
187 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Lines;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osuTK.Graphics.ES30;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|
{
|
|
public abstract class SliderBody : CompositeDrawable
|
|
{
|
|
public const float DEFAULT_BORDER_SIZE = 1;
|
|
|
|
private readonly SliderPath path;
|
|
protected Path Path => path;
|
|
|
|
private readonly BufferedContainer container;
|
|
|
|
public float PathRadius
|
|
{
|
|
get => path.PathRadius;
|
|
set => path.PathRadius = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Offset in absolute coordinates from the start of the curve.
|
|
/// </summary>
|
|
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
|
|
|
/// <summary>
|
|
/// Used to colour the path.
|
|
/// </summary>
|
|
public Color4 AccentColour
|
|
{
|
|
get => path.AccentColour;
|
|
set
|
|
{
|
|
if (path.AccentColour == value)
|
|
return;
|
|
|
|
path.AccentColour = value;
|
|
|
|
container.ForceRedraw();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to colour the path border.
|
|
/// </summary>
|
|
public new Color4 BorderColour
|
|
{
|
|
get => path.BorderColour;
|
|
set
|
|
{
|
|
if (path.BorderColour == value)
|
|
return;
|
|
|
|
path.BorderColour = value;
|
|
|
|
container.ForceRedraw();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used to size the path border.
|
|
/// </summary>
|
|
public float BorderSize
|
|
{
|
|
get => path.BorderSize;
|
|
set
|
|
{
|
|
if (path.BorderSize == value)
|
|
return;
|
|
|
|
path.BorderSize = value;
|
|
|
|
container.ForceRedraw();
|
|
}
|
|
}
|
|
|
|
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
|
|
|
protected SliderBody()
|
|
{
|
|
InternalChild = container = new BufferedContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
CacheDrawnFrameBuffer = true,
|
|
Child = path = new SliderPath { Blending = BlendingMode.None }
|
|
};
|
|
|
|
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
|
}
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
/// <summary>
|
|
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
|
|
/// </summary>
|
|
/// <param name="vertices">The vertices</param>
|
|
protected void SetVertices(IReadOnlyList<Vector2> vertices)
|
|
{
|
|
path.Vertices = vertices;
|
|
container.ForceRedraw();
|
|
}
|
|
|
|
private class SliderPath : SmoothPath
|
|
{
|
|
private const float border_max_size = 8f;
|
|
private const float border_min_size = 0f;
|
|
|
|
private const float border_portion = 0.128f;
|
|
private const float gradient_portion = 1 - border_portion;
|
|
|
|
private const float opacity_at_centre = 0.3f;
|
|
private const float opacity_at_edge = 0.8f;
|
|
|
|
private Color4 borderColour = Color4.White;
|
|
|
|
public Color4 BorderColour
|
|
{
|
|
get => borderColour;
|
|
set
|
|
{
|
|
if (borderColour == value)
|
|
return;
|
|
|
|
borderColour = value;
|
|
|
|
InvalidateTexture();
|
|
}
|
|
}
|
|
|
|
private Color4 accentColour = Color4.White;
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get => accentColour;
|
|
set
|
|
{
|
|
if (accentColour == value)
|
|
return;
|
|
|
|
accentColour = value;
|
|
|
|
InvalidateTexture();
|
|
}
|
|
}
|
|
|
|
private float borderSize = DEFAULT_BORDER_SIZE;
|
|
|
|
public float BorderSize
|
|
{
|
|
get => borderSize;
|
|
set
|
|
{
|
|
if (borderSize == value)
|
|
return;
|
|
|
|
if (value < border_min_size || value > border_max_size)
|
|
return;
|
|
|
|
borderSize = value;
|
|
|
|
InvalidateTexture();
|
|
}
|
|
}
|
|
|
|
private float calculatedBorderPortion => BorderSize * border_portion;
|
|
|
|
protected override Color4 ColourAt(float position)
|
|
{
|
|
if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
|
|
return BorderColour;
|
|
|
|
position -= calculatedBorderPortion;
|
|
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
|
|
}
|
|
}
|
|
}
|
|
}
|