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111 lines
4.5 KiB
C#
111 lines
4.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Overlays.Changelog
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{
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public class ChangelogContentGroup : FillFlowContainer
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{
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// will porobably depend in some way on #1692 (https://github.com/ppy/osu-framework/pull/1692)
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// need to keep in mind it looks different on Listing (one contains all builds from a date)
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// and when a stream is selected (looks like now)
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public ChangelogContentGroup(APIChangelog build)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Padding = new MarginPadding
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{
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Left = 70,
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Right = 70,
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};
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Children = new Drawable[]
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{
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// build version, arrows
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new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding
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{
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Top = 20,
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},
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Children = new Drawable[]
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{
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new TooltipIconButton
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{
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Icon = FontAwesome.fa_chevron_left,
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Size = new Vector2(24),
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// how do we link to previous/next builds?
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// I'm thinking some linked list, but how do we make that
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// from the available API data
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TooltipText = "Previous",
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},
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new FillFlowContainer<SpriteText>
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding
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{
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Left = 40,
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Right = 40,
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},
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Children = new[]
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{
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new SpriteText
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{
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Text = build.UpdateStream.DisplayName,
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TextSize = 28, // web: 24,
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Font = @"Exo2.0-Medium",
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},
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new SpriteText // a space...
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{
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Text = " ",
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TextSize = 28,
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},
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new SpriteText
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{
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Text = build.DisplayVersion,
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TextSize = 28, // web: 24,
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Font = @"Exo2.0-Light",
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Colour = StreamColour.FromStreamName(build.UpdateStream.Name),
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},
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}
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},
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new TooltipIconButton
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{
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Icon = FontAwesome.fa_chevron_right,
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Size = new Vector2(24),
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TooltipText = "Next",
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},
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}
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},
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new SpriteText
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{
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// do we need .ToUniversalTime() here?
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// also, this should be a temporary solution to weekdays in >localized< date strings
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Text = build.CreatedAt.Date.ToLongDateString().Replace(build.CreatedAt.ToString("dddd") + ", ", ""),
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TextSize = 17, // web: 14,
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Colour = OsuColour.FromHex(@"FD5"),
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Font = @"Exo2.0-Medium",
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding
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{
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Top = 5,
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},
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},
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};
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}
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//public ChangelogContentGroup(DateTimeOffset date) { }
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}
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}
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