..
Components
Automated #nullable processing
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Compose
Fix BlueprintContainer
eating input from skin editor buttons
2022-06-18 18:28:36 +03:00
Design
Automated #nullable processing
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GameplayTest
Automated #nullable processing
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Setup
Merge branch 'master' into editor-metadata-name-unification
2022-06-18 10:22:52 +02:00
Timing
Fix selection by directly comparing control points
2022-06-20 15:29:29 +09:00
Verify
Automated #nullable processing
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BindableBeatDivisor.cs
Automated #nullable processing
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BottomBar.cs
Automated #nullable processing
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ClipboardContent.cs
Automated #nullable processing
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CreateNewDifficultyDialog.cs
Automated #nullable processing
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Editor.cs
Automated #nullable processing
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EditorBeatmap.cs
Merge branch 'master' into editor-controlpoint-undo-redo
2022-06-20 13:47:01 +09:00
EditorBeatmapSkin.cs
Automated #nullable processing
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EditorChangeHandler.cs
Automated #nullable processing
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EditorClipboard.cs
Automated #nullable processing
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EditorClock.cs
Automated #nullable processing
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EditorLoader.cs
Do not try to set ruleset from beatmap if it's a dummy
2022-06-19 20:08:39 +02:00
EditorRoundedScreenSettings.cs
Automated #nullable processing
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EditorRoundedScreenSettingsSection.cs
Automated #nullable processing
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EditorScreen.cs
Automated #nullable processing
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EditorScreenMode.cs
Automated #nullable processing
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EditorScreenWithTimeline.cs
Automated #nullable processing
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EditorSkinProvidingContainer.cs
Automated #nullable processing
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EditorState.cs
Automated #nullable processing
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EditorTable.cs
Automated #nullable processing
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HitAnimationsMenuItem.cs
Automated #nullable processing
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IEditorChangeHandler.cs
Automated #nullable processing
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LegacyEditorBeatmapPatcher.cs
Fix selection by directly comparing control points
2022-06-20 15:29:29 +09:00
PromptForSaveDialog.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TransactionalCommitComponent.cs
Automated #nullable processing
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WaveformOpacityMenuItem.cs
Automated #nullable processing
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