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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/PreviewTimePart.cs
2022-12-30 22:58:46 +09:00

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public partial class PreviewTimePart : TimelinePart
{
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
Add(new PreviewTimeVisualisation(beatmap.PreviewTime));
beatmap.PreviewTime.BindValueChanged(s =>
{
Alpha = s.NewValue == -1 ? 0 : 1;
}, true);
}
private partial class PreviewTimeVisualisation : PointVisualisation
{
private BindableInt previewTime = new BindableInt();
public PreviewTimeVisualisation(BindableInt time)
: base(time.Value)
{
previewTime.BindTo(time);
previewTime.BindValueChanged(s => X = s.NewValue);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.Lime;
}
}
}