1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs
2023-06-24 01:00:03 +09:00

30 lines
895 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
public partial class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
{
private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(Spinner spinner)
: base(spinner)
{
InternalChild = piece = new SpinnerPiece();
}
protected override void Update()
{
base.Update();
piece.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
}
}