1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs

81 lines
2.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
public const double ANIM_DURATION = 150;
public bool Tracking { get; set; }
public override bool DisplayResult => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
Size = new Vector2(16) * sliderTick.Scale;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new Container
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
CornerRadius = Size.X / 2,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.3f,
}
}, restrictSize: false)
};
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
{
this.FadeOut().FadeIn(ANIM_DURATION);
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(ANIM_DURATION);
this.FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
break;
}
}
}
}