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osu-lazer/osu.Game/Screens/OnlinePlay/Components/RoomStatusPill.cs
2021-07-12 15:11:10 +09:00

55 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Components
{
/// <summary>
/// A pill that displays the room's current status.
/// </summary>
public class RoomStatusPill : RoomInfoPill
{
[Resolved]
private OsuColour colours { get; set; }
private bool firstDisplay = true;
private SpriteText statusText;
protected override void LoadComplete()
{
base.LoadComplete();
EndDate.BindValueChanged(_ => updateDisplay());
Status.BindValueChanged(_ => updateDisplay(), true);
}
private void updateDisplay()
{
RoomStatus status = EndDate.Value < DateTimeOffset.Now ? new RoomStatusEnded() : Status.Value ?? new RoomStatusOpen();
Background.Alpha = 1;
Background.FadeColour(status.GetAppropriateColour(colours), firstDisplay ? 0 : 100);
statusText.Text = status.Message;
firstDisplay = false;
}
protected override Drawable CreateContent() => statusText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 12),
Colour = Color4.Black
};
}
}