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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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namespace osu.Game.Screens.Select.Carousel
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{
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/// <summary>
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/// A group which ensures at least one child is selected (if the group itself is selected).
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/// </summary>
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public class CarouselGroupEagerSelect : CarouselGroup
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{
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public CarouselGroupEagerSelect()
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{
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State.ValueChanged += v =>
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{
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if (v == CarouselItemState.Selected)
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{
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foreach (var c in InternalChildren.Where(c => c.State.Value == CarouselItemState.Hidden))
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c.State.Value = CarouselItemState.NotSelected;
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if (InternalChildren.Any(c => c.Visible) && InternalChildren.All(c => c.State != CarouselItemState.Selected))
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InternalChildren.First(c => c.Visible).State.Value = CarouselItemState.Selected;
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}
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};
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}
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protected override void ItemStateChanged(CarouselItem item, CarouselItemState value)
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{
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base.ItemStateChanged(item, value);
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if (value == CarouselItemState.NotSelected)
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{
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if (Children.All(i => i.State != CarouselItemState.Selected))
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{
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var first = Children.FirstOrDefault(i => !i.Filtered);
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if (first != null)
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{
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first.State.Value = CarouselItemState.Selected;
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}
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}
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}
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}
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}
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}
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