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6287ba321d
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset. - OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
27 lines
746 B
C#
27 lines
746 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Mania.Judgements;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.Scoring
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{
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internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement>
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{
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public ManiaScoreProcessor()
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{
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}
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public ManiaScoreProcessor(HitRenderer<ManiaBaseHit, ManiaJudgement> hitRenderer)
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: base(hitRenderer)
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{
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}
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protected override void OnNewJudgement(ManiaJudgement judgement)
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{
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}
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}
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}
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