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osu-lazer/osu.Game.Tests/Editing/Checks/CheckDelayedHitsoundsTest.cs
tsrk a885bf6ebf
feat(editor/checks): check for delayed hitsounds
I really just borrowed the implementation from MapsetVerifier
2023-08-24 21:05:40 +02:00

98 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using ManagedBass;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Models;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Audio;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckDelayedHitsoundsTest
{
private CheckDelayedHitsounds check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void SetUp()
{
check = new CheckDelayedHitsounds();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Files =
{
new RealmNamedFileUsage(new RealmFile { Hash = "abcdef" }, "normal-hitnormal.wav"),
}
}
}
};
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
throw new AudioException("Could not initialize Bass.");
}
[Test]
public void TestNoDelayedHitsounds()
{
using var resourceStream = TestResources.OpenResource("Samples/hitsound-no-delay.wav");
Assert.IsEmpty(check.Run(getContext(resourceStream)));
}
[Test]
public void TestMinorDelayedHitsounds()
{
using (var resourceStream = TestResources.OpenResource("Samples/hitsound-minor-delay.wav"))
{
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssuTemplateMinorDelay);
}
}
[Test]
public void TestDelayedHitsounds()
{
using var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav");
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssueTemplateDelay);
}
[Test]
public void TestConsequentlyDelayedHitsounds()
{
using var resourceStream = TestResources.OpenResource("Samples/hitsound-consequent-delay.wav");
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDelayedHitsounds.IssueTemplateConsequentDelay);
}
private BeatmapVerifierContext getContext(Stream? resourceStream)
{
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
}
}
}