mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 21:02:56 +08:00
36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Threading;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Database
|
|
{
|
|
/// <summary>
|
|
/// A store which contains a thread-safe representation of beatmaps available game-wide.
|
|
/// This exposes changes to available beatmaps, such as post-import or deletion.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The main goal of classes which implement this interface should be to provide change
|
|
/// tracking and thread safety in a performant way, rather than having to worry about such
|
|
/// concerns at the point of usage.
|
|
/// </remarks>
|
|
public abstract partial class BeatmapStore : Component
|
|
{
|
|
/// <summary>
|
|
/// Get all available beatmaps.
|
|
/// </summary>
|
|
/// <param name="cancellationToken">A cancellation token which allows early abort from the operation.</param>
|
|
/// <returns>A bindable list of all available beatmap sets.</returns>
|
|
/// <remarks>
|
|
/// This operation may block during the initial load process.
|
|
///
|
|
/// It is generally expected that once a beatmap store is in a good state, the overhead of this call
|
|
/// should be negligible.
|
|
/// </remarks>
|
|
public abstract IBindableList<BeatmapSetInfo> GetBeatmapSets(CancellationToken? cancellationToken);
|
|
}
|
|
}
|