mirror of
https://github.com/ppy/osu.git
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110 lines
3.8 KiB
C#
110 lines
3.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class Disclaimer : OsuScreen
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{
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private Intro intro;
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private readonly SpriteIcon icon;
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private Color4 iconColour;
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public override bool ShowOverlaysOnEnter => false;
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public override bool CursorVisible => false;
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public Disclaimer()
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{
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ValidForResume = false;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 2),
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.fa_warning,
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Size = new Vector2(30),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 30,
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Text = "This is a development build",
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Margin = new MarginPadding
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{
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Bottom = 20
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},
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Don't expect shit to work perfectly as this is very much a work in progress."
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Don't report bugs because we are aware. Don't complain about missing features because we are adding them."
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Sit back and enjoy. Visit discord.gg/ppy if you want to help out!",
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Margin = new MarginPadding { Bottom = 20 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 12,
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Text = "oh and yes, you will get seizures.",
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},
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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LoadComponentAsync(intro = new Intro());
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iconColour = colours.Yellow;
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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icon.Delay(1500).FadeColour(iconColour, 200);
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Content
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.FadeInFromZero(500)
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.Then(5500)
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.FadeOut(250)
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.Finally(d => Push(intro));
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}
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}
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}
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