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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimingPointPiece.cs

31 lines
898 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimingPointPiece : TopPointPiece
{
private readonly BindableNumber<double> beatLength;
public TimingPointPiece(TimingControlPoint point)
: base(point)
{
beatLength = point.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
beatLength.BindValueChanged(beatLength =>
{
Label.Text = $"{60000 / beatLength.NewValue:n1} BPM";
}, true);
}
}
}