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osu-lazer/osu.Game/Migrations/20180125143340_Settings.cs
Dean Herbert 127858d398 Store databased settings based on string keys rather than ints
Allows for rearranging/removal from enums without consequence.
2019-05-27 01:53:49 +09:00

56 lines
1.9 KiB
C#

using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class Settings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_KeyBinding_Variant",
table: "KeyBinding");
migrationBuilder.CreateTable(
name: "Settings",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Key = table.Column<int>(type: "TEXT", nullable: false),
RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
Value = table.Column<string>(type: "TEXT", nullable: true),
Variant = table.Column<int>(type: "INTEGER", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_Settings", x => x.ID);
});
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_RulesetID_Variant",
table: "KeyBinding",
columns: new[] { "RulesetID", "Variant" });
migrationBuilder.CreateIndex(
name: "IX_Settings_RulesetID_Variant",
table: "Settings",
columns: new[] { "RulesetID", "Variant" });
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Settings");
migrationBuilder.DropIndex(
name: "IX_KeyBinding_RulesetID_Variant",
table: "KeyBinding");
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_Variant",
table: "KeyBinding",
column: "Variant");
}
}
}