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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing
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StanR c8318d6edd Refactor DifficultyHitObject to include ClockRate and HitWindows (#36630)
This changes difficulty calculations to use `ClockRate` and `HitWindows`
from `DifficultyHitObjects` instead of providing them manually. It's
main purpose is unifying all the calculations to use the same source of
truth, and also allowing future work on supporting variable clockrates.

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Co-authored-by: James Wilson <tsunyoku@gmail.com>
c8318d6edd · 2026-02-10 20:01:51 +00:00
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2025-09-23 13:45:10 +09:00