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120 lines
4.2 KiB
C#
120 lines
4.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
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{
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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//TODO: should be in database
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public int BeatmapVersion;
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public int? OnlineBeatmapID { get; set; }
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public int? OnlineBeatmapSetID { get; set; }
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[ForeignKey(typeof(BeatmapSetInfo))]
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public int BeatmapSetInfoID { get; set; }
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[ManyToOne]
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public BeatmapSetInfo BeatmapSet { get; set; }
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[ForeignKey(typeof(BeatmapMetadata))]
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public int BeatmapMetadataID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
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[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
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public int BaseDifficultyID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapDifficulty Difficulty { get; set; }
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[Ignore]
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public BeatmapMetrics Metrics { get; set; }
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[Ignore]
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public BeatmapOnlineInfo OnlineInfo { get; set; }
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public string Path { get; set; }
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[JsonProperty("file_sha2")]
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public string Hash { get; set; }
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public bool Hidden { get; set; }
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/// <summary>
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/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
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/// </summary>
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[Indexed]
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[JsonProperty("file_md5")]
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public string MD5Hash { get; set; }
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// General
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public int AudioLeadIn { get; set; }
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public bool Countdown { get; set; }
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public float StackLeniency { get; set; }
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public bool SpecialStyle { get; set; }
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[ForeignKey(typeof(RulesetInfo))]
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public int RulesetID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
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public RulesetInfo Ruleset { get; set; }
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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// Editor
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// This bookmarks stuff is necessary because DB doesn't know how to store int[]
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public string StoredBookmarks { get; set; }
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[Ignore]
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[JsonIgnore]
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public int[] Bookmarks
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{
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get { return StoredBookmarks.Split(',').Select(int.Parse).ToArray(); }
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set { StoredBookmarks = string.Join(",", value); }
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}
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public double DistanceSpacing { get; set; }
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public int BeatDivisor { get; set; }
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public int GridSize { get; set; }
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public double TimelineZoom { get; set; }
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// Metadata
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public string Version { get; set; }
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public double StarDifficulty { get; set; }
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public bool Equals(BeatmapInfo other)
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{
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if (ID == 0 || other?.ID == 0)
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// one of the two BeatmapInfos we are comparing isn't sourced from a database.
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// fall back to reference equality.
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return ReferenceEquals(this, other);
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return ID == other?.ID;
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}
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public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
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public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
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BeatmapSet.Hash == other.BeatmapSet.Hash &&
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(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
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}
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}
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