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119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Screens.Select.Carousel
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{
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public partial class SetPanelContent : CompositeDrawable
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{
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// Disallow interacting with difficulty icons on a panel until the panel has been selected.
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public override bool PropagatePositionalInputSubTree => carouselSet.State.Value == CarouselItemState.Selected;
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private readonly CarouselBeatmapSet carouselSet;
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private FillFlowContainer<DifficultyIcon> iconFlow = null!;
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public SetPanelContent(CarouselBeatmapSet carouselSet)
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{
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this.carouselSet = carouselSet;
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// required to ensure we load as soon as any part of the panel comes on screen
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var beatmapSet = carouselSet.BeatmapSet;
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InternalChild = new FillFlowContainer
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{
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// required to ensure we load as soon as any part of the panel comes on screen
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = new RomanisableString(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
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Shadow = true,
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},
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new OsuSpriteText
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{
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Text = new RomanisableString(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
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Shadow = true,
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 5 },
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Spacing = new Vector2(5),
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Children = new[]
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{
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beatmapSet.AllBeatmapsUpToDate
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? Empty()
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: new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new UpdateBeatmapSetButton(beatmapSet),
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}
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},
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new BeatmapSetOnlineStatusPill
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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TextSize = 11,
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TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
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Status = beatmapSet.Status
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},
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iconFlow = new FillFlowContainer<DifficultyIcon>
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Spacing = new Vector2(3),
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},
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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iconFlow.ChildrenEnumerable = getDifficultyIcons();
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}
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private const int maximum_difficulty_icons = 18;
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private IEnumerable<DifficultyIcon> getDifficultyIcons()
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{
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var beatmaps = carouselSet.Beatmaps.ToList();
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return beatmaps.Count > maximum_difficulty_icons
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? beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset)
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.Select(group => new GroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
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: beatmaps.Select(b => new FilterableDifficultyIcon(b));
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}
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}
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}
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