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42fada578e
When the server requests a disconnect due to a user connecting via a second device, the client will now log the user out on the first device and show a notification informing them of the cause of disconnection.
112 lines
4.6 KiB
C#
112 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using Microsoft.Extensions.DependencyInjection;
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using Newtonsoft.Json;
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using osu.Framework;
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using osu.Game.Online.API;
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namespace osu.Game.Online
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{
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public class HubClientConnector : PersistentEndpointClientConnector, IHubClientConnector
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{
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public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
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/// <summary>
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/// Invoked whenever a new hub connection is built, to configure it before it's started.
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/// </summary>
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public Action<HubConnection>? ConfigureConnection { get; set; }
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private readonly string endpoint;
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private readonly string versionHash;
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private readonly bool preferMessagePack;
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/// <summary>
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/// The current connection opened by this connector.
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/// </summary>
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public new HubConnection? CurrentConnection => ((HubClient?)base.CurrentConnection)?.Connection;
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/// <summary>
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/// Constructs a new <see cref="HubClientConnector"/>.
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/// </summary>
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/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
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/// <param name="endpoint">The endpoint to the hub.</param>
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/// <param name="api"> An API provider used to react to connection state changes.</param>
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/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
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/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
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public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
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: base(api)
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{
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ClientName = clientName;
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this.endpoint = endpoint;
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this.versionHash = versionHash;
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this.preferMessagePack = preferMessagePack;
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// Automatically start these connections.
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Start();
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}
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protected override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
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{
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var builder = new HubConnectionBuilder()
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.WithUrl(endpoint, options =>
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{
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// Configuring proxies is not supported on iOS, see https://github.com/xamarin/xamarin-macios/issues/14632.
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if (RuntimeInfo.OS != RuntimeInfo.Platform.iOS)
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{
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// Use HttpClient.DefaultProxy once on net6 everywhere.
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// The credential setter can also be removed at this point.
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options.Proxy = WebRequest.DefaultWebProxy;
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if (options.Proxy != null)
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options.Proxy.Credentials = CredentialCache.DefaultCredentials;
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}
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options.Headers.Add("Authorization", $"Bearer {API.AccessToken}");
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options.Headers.Add("OsuVersionHash", versionHash);
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});
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if (RuntimeFeature.IsDynamicCodeCompiled && preferMessagePack)
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{
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builder.AddMessagePackProtocol(options =>
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{
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options.SerializerOptions = SignalRUnionWorkaroundResolver.OPTIONS;
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});
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}
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else
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{
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// eventually we will precompile resolvers for messagepack, but this isn't working currently
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// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
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builder.AddNewtonsoftJsonProtocol(options =>
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{
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options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
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options.PayloadSerializerSettings.Converters = new List<JsonConverter>
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{
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new SignalRDerivedTypeWorkaroundJsonConverter(),
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};
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});
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}
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var newConnection = builder.Build();
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ConfigureConnection?.Invoke(newConnection);
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return Task.FromResult((PersistentEndpointClient)new HubClient(newConnection));
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}
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async Task IHubClientConnector.Disconnect()
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{
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await Disconnect().ConfigureAwait(false);
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API.Logout();
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}
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protected override string ClientName { get; }
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}
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}
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