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Until now UpdateStateTransforms was applying results offsets to StartTime. This didn't cover the case of a HitObject with duration, where the call would be made with `StartTime + hitOffset` rather than `EndTime + hitOffset`. To resolve this, a new method has been added which should be used to handle hit-specific state transforms.
89 lines
3.3 KiB
C#
89 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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{
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/// <summary>
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/// The scoring result of a <see cref="DrawableHitObject"/>.
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/// </summary>
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public class JudgementResult
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{
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/// <summary>
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/// Whether this <see cref="JudgementResult"/> is the result of a hit or a miss.
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/// </summary>
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public HitResult Type;
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/// <summary>
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/// The <see cref="HitObject"/> which was judged.
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/// </summary>
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[NotNull]
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
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/// </summary>
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[NotNull]
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public readonly Judgement Judgement;
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/// <summary>
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/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
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/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
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/// </summary>
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public double TimeOffset { get; internal set; }
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/// <summary>
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/// The absolute time at which this <see cref="JudgementResult"/> occurred.
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/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
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/// </summary>
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public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
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/// <summary>
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/// The combo prior to this <see cref="JudgementResult"/> occurring.
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/// </summary>
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public int ComboAtJudgement { get; internal set; }
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/// <summary>
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/// The highest combo achieved prior to this <see cref="JudgementResult"/> occurring.
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/// </summary>
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public int HighestComboAtJudgement { get; internal set; }
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/// <summary>
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/// The health prior to this <see cref="JudgementResult"/> occurring.
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/// </summary>
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public double HealthAtJudgement { get; internal set; }
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/// <summary>
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/// Whether the user was in a failed state prior to this <see cref="JudgementResult"/> occurring.
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/// </summary>
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public bool FailedAtJudgement { get; internal set; }
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/// <summary>
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/// Whether a miss or hit occurred.
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/// </summary>
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public bool HasResult => Type > HitResult.None;
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/// <summary>
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/// Whether a successful hit occurred.
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/// </summary>
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public bool IsHit => Type.IsHit();
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/// <summary>
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/// Creates a new <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
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/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
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public JudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
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{
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HitObject = hitObject;
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Judgement = judgement;
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}
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public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
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}
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}
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