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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedButton.cs

62 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneRoundedButton : ThemeComparisonTestScene
{
private readonly BindableBool enabled = new BindableBool(true);
protected override Drawable CreateContent()
{
return new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new RoundedButton
{
Width = 400,
Text = "Test button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
},
new SettingsButton
{
Text = "Test button",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Enabled = { BindTarget = enabled },
},
}
};
}
[Test]
public void TestDisabled()
{
AddToggleStep("toggle disabled", disabled => enabled.Value = !disabled);
}
[Test]
public void TestBackgroundColour()
{
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
}
}
}