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a8e1c5ba87
Manual attempts to initialise replaced by a new `TestGameplayState` helper for ease of use.
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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{
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[Cached]
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private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create editor overlay", () =>
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{
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SetContents(_ =>
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{
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var ruleset = new OsuRuleset();
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var mods = new[] { ruleset.GetAutoplayMod() };
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var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
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var hudOverlay = new HUDOverlay(drawableRuleset, mods)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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scoreProcessor.Combo.Value = 1;
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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drawableRuleset,
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hudOverlay,
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new SkinEditor(hudOverlay),
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}
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};
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});
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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