mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 02:37:25 +08:00
268 lines
9.0 KiB
C#
268 lines
9.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
using osu.Game.Rulesets.Osu.Skinning;
|
|
using osu.Game.Rulesets.Osu.Skinning.Default;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|
{
|
|
public class DrawableHitCircle : DrawableOsuHitObject, IHasMainCirclePiece, IHasApproachCircle
|
|
{
|
|
public OsuAction? HitAction => HitArea.HitAction;
|
|
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
|
|
|
public SkinnableDrawable ApproachCircle { get; private set; }
|
|
public HitReceptor HitArea { get; private set; }
|
|
public SkinnableDrawable CirclePiece { get; private set; }
|
|
|
|
Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
|
|
|
|
private Container scaleContainer;
|
|
private InputManager inputManager;
|
|
|
|
public DrawableHitCircle()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
public DrawableHitCircle([CanBeNull] HitCircle h = null)
|
|
: base(h)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Origin = Anchor.Centre;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
scaleContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Children = new Drawable[]
|
|
{
|
|
HitArea = new HitReceptor
|
|
{
|
|
Hit = () =>
|
|
{
|
|
if (AllJudged)
|
|
return false;
|
|
|
|
UpdateResult(true);
|
|
return true;
|
|
},
|
|
},
|
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
ApproachCircle = new ProxyableSkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ApproachCircle), _ => new DefaultApproachCircle())
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
Scale = new Vector2(4),
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
Size = HitArea.DrawSize;
|
|
|
|
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
|
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
public override double LifetimeStart
|
|
{
|
|
get => base.LifetimeStart;
|
|
set
|
|
{
|
|
base.LifetimeStart = value;
|
|
ApproachCircle.LifetimeStart = value;
|
|
}
|
|
}
|
|
|
|
public override double LifetimeEnd
|
|
{
|
|
get => base.LifetimeEnd;
|
|
set
|
|
{
|
|
base.LifetimeEnd = value;
|
|
ApproachCircle.LifetimeEnd = value;
|
|
}
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
Debug.Assert(HitObject.HitWindows != null);
|
|
|
|
if (!userTriggered)
|
|
{
|
|
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
|
|
|
return;
|
|
}
|
|
|
|
var result = ResultFor(timeOffset);
|
|
|
|
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
|
{
|
|
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
|
return;
|
|
}
|
|
|
|
ApplyResult(r =>
|
|
{
|
|
var circleResult = (OsuHitCircleJudgementResult)r;
|
|
|
|
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
|
if (result.IsHit())
|
|
{
|
|
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
|
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
|
}
|
|
|
|
circleResult.Type = result;
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="HitResult"/> for a time offset.
|
|
/// </summary>
|
|
/// <param name="timeOffset">The time offset.</param>
|
|
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
|
|
protected virtual HitResult ResultFor(double timeOffset) => HitObject.HitWindows.ResultFor(timeOffset);
|
|
|
|
protected override void UpdateInitialTransforms()
|
|
{
|
|
base.UpdateInitialTransforms();
|
|
|
|
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
|
|
|
|
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
|
|
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
|
|
ApproachCircle.Expire(true);
|
|
}
|
|
|
|
protected override void UpdateStartTimeStateTransforms()
|
|
{
|
|
base.UpdateStartTimeStateTransforms();
|
|
|
|
// always fade out at the circle's start time (to match user expectations).
|
|
ApproachCircle.FadeOut(50);
|
|
}
|
|
|
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|
{
|
|
Debug.Assert(HitObject.HitWindows != null);
|
|
|
|
// todo: temporary / arbitrary, used for lifetime optimisation.
|
|
this.Delay(800).FadeOut();
|
|
|
|
// in the case of an early state change, the fade should be expedited to the current point in time.
|
|
if (HitStateUpdateTime < HitObject.StartTime)
|
|
ApproachCircle.FadeOut(50);
|
|
|
|
switch (state)
|
|
{
|
|
case ArmedState.Idle:
|
|
HitArea.HitAction = null;
|
|
break;
|
|
|
|
case ArmedState.Miss:
|
|
this.FadeOut(100);
|
|
break;
|
|
}
|
|
|
|
Expire();
|
|
}
|
|
|
|
public Drawable ProxiedLayer => ApproachCircle;
|
|
|
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuHitCircleJudgementResult(HitObject, judgement);
|
|
|
|
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
|
|
{
|
|
// IsHovered is used
|
|
public override bool HandlePositionalInput => true;
|
|
|
|
public Func<bool> Hit;
|
|
|
|
public OsuAction? HitAction;
|
|
|
|
public HitReceptor()
|
|
{
|
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
|
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
CornerRadius = OsuHitObject.OBJECT_RADIUS;
|
|
CornerExponent = 2;
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
|
{
|
|
switch (e.Action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
if (IsHovered && (Hit?.Invoke() ?? false))
|
|
{
|
|
HitAction = e.Action;
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
|
{
|
|
}
|
|
}
|
|
|
|
private class ProxyableSkinnableDrawable : SkinnableDrawable
|
|
{
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
public ProxyableSkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
|
: base(component, defaultImplementation, confineMode)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|