1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 14:02:55 +08:00
osu-lazer/osu.Game/Screens/Ranking/RetryButton.cs
2020-03-17 17:43:16 +09:00

55 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Screens.Ranking
{
public class RetryButton : OsuAnimatedButton
{
private readonly Box background;
[Resolved(canBeNull: true)]
private Player player { get; set; }
public RetryButton()
{
Size = new Vector2(50, 30);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.ArrowCircleLeft,
},
};
TooltipText = "retry";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Green;
if (player != null)
Action = () => player.Restart();
}
}
}